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Timing of Games

  • Two (2) twenty (20) minute halves.

  • Continuously running clock except for:

    • Timeouts called by either team or the referees. (30-second time-outs)

    • Stoppage of play due to injury.

    • On a dead ball or made basket In the last two (2) minutes of regulation,(2nd half) if a team is trailing by 12 points or less.       

    • Overtime periods will be three (3) minutes with a continuously running clock, except for the last one (1) minute of the period.

Time-Outs

  • Each team will be allocated 4 timeouts per game and may be used at anytime during regulation. They do not carryover to overtime.

  • One (1) time-out will be allocated for each overtime period.

  • Teams may advance the ball to mid-court after a timeout in the last two (2) minutes of regulation (2nd half) and last one (1) minute of any overtime period.

Fouls

  • A player who obtains his/her SIXTH (6th) foul during the course of the game will be eliminated from further play during that game.

  • All technical fouls will count as a personal foul. Two (2) technical fouls in one game will disqualify a player, coach or bench personnel for the remainder of that game and the following game.

  • Arguing calls with the officials or score table personnel is unacceptable and will result in a technical foul.

Free Throws

  • The number of players allowed to line up for free throws shall be as follows: 5 total - 2 offensive, 3 defensive.

  • One plus the bonus free throws will be awarded when a team is assessed its 7th foul and two (2) free throws on the tenth (10) and subsequent team fouls. (Team fouls will include all personal and technical fouls)

  • One (1) free throw will be awarded for all technical fouls. The game will continue from the point of interruption.

Goaltending / Illegal Touching of Ball above the Rim

  • Basket interference: touching the ball on/above the ring. It is illegal to touch the ball while it is on the ring. It is illegal to touch the basket, backboard or support while the ball is on the ring.

  • Goaltending: it is illegal to touch the ball in its downward flight on a shot. The ball is considered on its downward flight once it has hit the backboard.

 

 

Turnovers and Common Fouls

  • Referees must check the basketball for all turnovers and common fouls.

Technical Fouls, Unsportsmanlike Conduct, Ejections

  • Technical fouls will be assessed for the following:

    • Dunking during warm-up periods. (dunks are allowed during games)

    • Flagrant fouls.

    • Abusive language or unsportsmanlike conduct towards a referee, tournament official or opposing team member.

    • Slamming the ball or throwing other equipment.

  • Ejection from a game will result from the following:

    • Two (2) technical fouls assessed during the game.

    • Fighting.

  • Ejection from the league can result from the following: (at the discretion of the SDGBA Directors)

    • Ejection from a game for severely detrimental behavior.

    • Fighting.

Forfeits

  • All teams must be at their designated court prior to scheduled game time. Games will start 5 minutes following the conclusion of the previous game, but not earlier than the scheduled game time.

  • Forfeits for delay in a team’s arrival at a court for a scheduled game will jointly be decided by the game official and SDGBA director; however no game will start more than 10 minutes after the conclusion of the prior scheduled game.

  • Teams must have a minimum of five (4) players to begin a game. No game shall continue with less than four (4) players.

Miscellaneous Rules and Regulations of note

  • Three-point field goal distance: 19' 9" (NCAA).

  • Backcourt violation: this occurs after 10 seconds. If the ball goes out-of-bounds, the 10-second count resets.

  • Ball can be advanced to half-court upon time-out in the last two (2) minutes of regulation (2nd half) and the last one (1) minute of overtime periods.

  • Possession: there will be NO jump balls. "Arrow of possession" will be in operation. There will be a jump ball to start the game and to start all overtime periods.

  • Team rosters are limited to 10 persons.

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